I’m proud to introduce you to the hopper class of January 2024. This class is comprised wholly of “run of the mill” hoppers for the layout rather than any super-detailing projects. Most are Atlas hoppers including 9 70T 9-panel hoppers and a single 50T offset. Rounding out the class are two Proto 2000 war emergency rebuilds. All hoppers are factory painted, but most have been renumbered, and some have had their round “O” replaced with the rectangular one more appropriate for my era. Renumbering/relettering consisted of carefully scraping off the unwanted digits with an X-Acto chisel blade and adding new decals. I used a tiny paintbrush on the ends to paint in something close enough to the right number to not stand out from a distance.
The Atlas cars all went through a series of “upgrades” including shaving the backs of the grabs to make them more round and closer to prototypical thickness–this is far easier than replacing all the grabs with wire, and from 12″ away, you really don’t notice that a few of the grabs are still molded onto the body. I did replace all the grabs adjacent to the coupler with wire grabs, and I added homemade coupler cut bars from .012″ brass wire and train lines out of copper from old Cat 5 ethernet cables. Each car also got tack boards made from strip styrene. Since I first posted about the “layout standard hopper” four years ago, I’ve added a couple more details including an etched metal brake platform cut from a sheet of roof-walk material and the bars across adjoining doors, made from styrene channel. The Central of Georgia car also got some slope sheet braces made from styrene L shape. I touched up the metal and bare plastic with some black and Vallejo “hull red”–not an exact match, but close enough once the weathering goes on. I used a silver Sharpie to add a little detail to the elbow and ends of the train lines.
I had a lot of fun weathering these. Each first got a coat of matte lacquer spray to help blend in the decals and to give the cars a nice finish for the weathering to stick to. Next, I dry brushed some black, light rust, and dark rust onto the sides of the older black cars to simulate fading paint, scrapes, and rust patches. Some of the red cars also got a few nicks of dark rust. I masked off the capacity data and shop dates of a couple of the cars to keep it new looking like a patch job. I airbrushed all the cars with a light coat of dark tan on the sides and underframe and some flat black inside the hopper. I sprayed the black thinly letting the red still show through a bit. The undersides got a little black as well to add to the grime. Next I gave each a wash or two of flat black to bring out some of the detail and add some grunge. The last step was the hopper interior rust. I made a wash of light rust color, painted a “water line” just below the top chord where the coal would reach, and filled in everything below with the wash. I sopped up any excess with a paper towel. Each car got 2-4 coats leaving some more rusty than others. A few of the older cars (like the black ones) got some extra dabbing of light rust on the insides and a little dry brushed dark rust for some variety.
Overall I’m happy with how these turned out, and I like this technique for weathering the inside of older hoppers. While newer hoppers tend to have lighter rust or even bare shiny metal, an older steel hopper tends to settle into a mottled dark rust color which I think the repeated light rust washes over flat black airbrushing accomplish pretty simply and convincingly.
Last night marked another successful operating session on the St Charles Branch–the first with the scenery base in place and perhaps the last lower-deck only session. We ran a full 1968 session with three trains, all led by aging first-gen power. First up was the L&N’s CV Local with Patrick at the controls and Rick making his debut as a conductor. A pair of loads picked up at the trailing point operation at Maness (off the layout) gave the crew a little extra to work around all shift. While the CV Local was up the Bailey’s Creek Branch, I ran Southern Train 61, brining in a couple dozen empties from Andover and picking up last night’s loads from the tiny yard at St Charles. For the first time, train 61 was led by a trio of grungy F-units.
After waiting a bit for the slower-than-normal work of train 61 to finish up in St Charles, the CV Local tied up in Pennington staging before Patrick and Rick fired up the pair of local F-units for the Southern’s St Charles Switcher. Blocking their train in the yard, the crew set out to work four loaders including the two new stand-in mock-ups in St Charles. The job took 8 fast-clock hours to complete due to all four operations being stub-ended and requiring run-arounds and removal of loads before spotting empties–’twas the lot of those who worked this line!
“Firsts” and experiments for this session
First session with zero derailments from poor track or cars (we did have an operator-induced derailment, but I won’t say who…)
After years of hauling around black foam core inserts pretending to be coal loads, I finally got around to finishing some of them… 58 to be precise! I won’t go over the whole process here (article coming soon on Appalachian Railroad Modeling), but I’ll give you the basics here. Most people are used to seeing gently sloping coal loads that can barely be seen over the top of the car–this is a load that’s been on the road for a while and settled into the car. I model coal at the source, and this looks very different. In the ’60s and ’70s, much of the coal was loaded by feeding a car under a chute a few feet at a time using gravity or a winch to pull the car along in stages. This resulted in a series of high, distinct, and often uneven coal lumps, perhaps a dozen or more.
I haven’t seen too many modelers attempt this look, so years ago (like 25 years ago), I came up with a way to model this look using foam core and real coal. 25 years later, the biggest improvement has been the introduction of black foam core which does a MUCH better job of hiding any imperfections. I use 1/2″ black foam core, though some of the older forms were made from two 1/4″ pieces laminated with white glue. I basically cut them about 1/16″ smaller than the dimensions of the hopper, press them into the car to know where to cut notches for any bracing, and carve the load. I start by cutting a rough 45-degree angle around all sides, then I cut notches where I want the lumps to be. I try not to be too precise, and all the lumps are slightly different sizes. I then start rounding the lumps and eventually cut the top poster board layer off the foam core. The final shaping is done by compressing some of the foam with my fingers to smooth it out. If it needs it, I’ll add little pieces on the ends underneath and cut them to fit the car so the load sits a little higher.
Before I lose track, I label each load for the type of car it fits (easy with a silver Sharpie), and I add a couple of stick-on weights under each load (pinewood derby weights). I want my coal cars to “feel” heavier to a locomotive when they’re loaded, and I also want them to be a little top heavy like the prototype so crews will handle them a little differently.
I grind my coal the old fashioned way: with the butt of a butter knife in an old Cool Whip container. Then I sift it with a kitchen strainer to get a container of small coal. I paint the top of the foam core with straight white glue, then sprinkle the coal over the top and shake off any excess. I do this over the coal container so I can recycle any coal that falls off.
I set the loads on parchment paper to dry overnight. The next day, I spray the tops of the loads with “wet glue” (about 8:1 water:glue + a couple drops of dishwashing soap) until they’re saturated. This really sets the loads and keeps the coal from leaving dust on hands and models. Once the glue has completely dried, I go along each load with my fingers, knocking off any protruding pieces of coal, then I clean up any coal on the edges with an X-Acto blade.
The white glue tends to dull the coal’s sheen, so my last step is to hit the loads with a coat of clear satin-finish lacquer spray–this looks about right to my eye to bring the coal back to its original luster. All told, when you do them in bulk, it only takes a few minutes and a few cents worth of materials per load, and I love the way they look! I also like that each load is absolutely unique–something tougher to achieve with commercial loads.
Yesterday marked the fourth anniversary of the first piece of benchwork for the St. Charles Branch. I’m certainly not moving at any blistering pace, but it’s fun to look back and see the progress! Here’s a look at how one corner of the layout has progressed over those years. Mayflower is at the end of the Bailey’s Creek Branch and is the largest loader on the lower deck. I really like how the scene is shaping up!
Here’s the first piece of benchwork installed for the staging area under Mayflower on October 26th, 2019.
The next year was lockdown year, so by October 2020 the staging level was complete and the DCC system was up-and-running. I finished the last piece of the lower-level benchwork with this final piece that would ultimately support the scene at Mayflower.
By the middle of 2021, I was making good progress on the handlaid track. The track at Mayflower was the first to be completed, and by October of 2023, I had run up the helix from staging and was on my way to connecting the line from St Charles to Mayflower by the end of the year.
2022 was a productive year, and by October, I had finished the fascia, installed the backdrops, and was working on the scenery base. Mayflower was the first area to get its “paper shell” covering.
Here’s the scene at Mayflower today in 2023. Vegetation is still sparse, but in the past year, I’ve learned how to paint backdrops, finish the scenery base, and ballast track. I’ve also added some fun features like working crossing signals for major grade crossings and fusees for smaller grade crossings like this one at Potts Branch Road. It’s getting there!
For comparison, here’s a view of the prototype scene at Mayflower as it awaited the scrapper’s torch (photographer unknown).
As I’ve discussed previously, I like to build mock-ups out of foam core and paper of the larger structures on the layout that I will eventually scratchbuild. This serves three purposes. First, it gives me an opportunity to create a line-drawing / blueprint and make sure the drawing works before cutting more expensive materials. Second, it allows me to visualize a scene and make adjustments before I build the permanent structure. And third, it gives me a good stand-in on the layout until I can build the real one–something that makes operations a lot more fun than imagining there’s a big structure where you’re switching! For this third reason, I put a little extra effort into the drawings to give them some color and texture. I’ve covered the techniques before, so I won’t repeat them here.
This project involved the two “truck dump” tipples that were built in the late ’70s (as far as I can tell) near St Charles, VA. One is known as JAD Turner, and it’s probably still standing today. The other sat on the wye at St Charles for just a few years–I don’t know it’s name, so I’m just calling it the St Charles loader (super original, I know…). What made this project challenging is I didn’t have any good photos of the loader configuration I needed to model. JAD Turner was modified over the years with a second conveyor and second empty track, but the earliest photo I have of it (a grainy aerial from 1981) clearly shows only a single conveyor. I’m modeling it as if it’s the same tipple but with fewer added parts, so I took the dump shed / crusher section of the current loader along with a single conveyor and came up with this design that looks reasonably close to the aerial.
St Charles was a little more challenging as the ONLY photo I have is a grainy aerial from 1981 showing what looks like a pile of coal, a conveyor (maybe two), and what looks like a dump ramp but no shed. I didn’t have to look far to find something close. Just up the road between St Charles and Mayflower was a loader known as “Southwest” which had a similar dump and conveyor arrangement. Southwest was built after my era, so I won’t have to have two similar looking loaders on the layout. Who knows, perhaps they moved the loader from St Charles up to Southwest? That’s my story until someone proves otherwise…
Anyway, here are the results, and I’m really liking the scene now. I can’t wait to build the real things! But first the upper deck…
While I finished the basic scenery forms on the lower deck a few weeks ago, I decided it would be better to ballast the tracks before adding the upper deck benchwork while I still had good access to them. I’m so glad I did because ballasting gives the scenes a much more “finished” look even though there’s still a ton of scenery work to be done. I’ll be honest, I was dreading ballasting the track–I had little experience with ballast, but from that experience I saw it as a frustrating, tedious, and time-consuming job. I have now changed my tune! While it’s still time-consuming, I was able to learn and mature my techniques quickly to avoid the frustration and tedium, so I’ll pass along my method here.
First, I had to determine what kind of ballast I needed. This wasn’t as straightforward as I’d hoped. As best I can tell, most of the tracks in my area were at one time ballasted in cinders harvested from steam locomotives. The steam locos went away in the 1950s, and with them the ability to get cheap and ready cinders for ballast. Photos from the ’80s and ’90s clearly indicate most everything got covered in rock ballast–would the cinders still be around in the 1960s and ’70s? After some digging online, I found that cinders in many places lasted for decades after steam, and in the coal fields, it’s tough to tell cinders from spilled coal anyway, so an added incentive for cinders, at least on sidings and secondary tracks. For the main tracks, photos show the Southern’s ballast in this area was a medium gray. I toyed around with trying to find some actual rock to use as ballast, but in the end I decided on good old Woodland Scenics products made from crushed walnut shells because I can find it readily, it doesn’t cost an arm and leg to ship, and it’s pretty easy to work with. I used fine cinders and medium sized gray ballast in the big shaker containers for this project, and I was able to do the entire lower deck (12′ x 16′) with just under two shakers of each color (4 shakers total).
Second, I did a bunch of research on how to apply ballast, and I am so glad I did! In the end, I went mostly with the method Cody Grivno of Model Railroader lays out in the article here. The only other materials I needed were white glue (I bought a gallon), isopropyl alcohol (I used about XX oz), and dish soap. For tools, I used a spoon, a large flat brush, a white glue dispenser (like the ones kids use in school), two small jars with eyedroppers, a work glove, and my fingers. In the glue bottle, I mixed up some “just a bit wet glue” which is about 2 parts white glue, 1 part water, and a drop or two of dish soap–when you squirt it out, it should dissipate from its bead but not run. In one of the jars with an eyedropper, I made a mix of “very wet glue” of about 1 part glue, 6 parts water, and a drop or two of dish soap–it should look about the consistency of milk and absorb into the wet ballast (I’ll explain that in a minute) after a few seconds. You’ll need a LOT of the very wet glue, so you can either make a big batch or mix it on-demand when you run out (what I did… it was a lot of trips). The remaining jar and eyedropper are for the isopropyl alcohol.
I worked on the track in about 2 foot sections, usually one track at a time. If you’re doing two ballast colors, determine which ballast should be “lower” and work on that one first–for me, the cinders were replaced by ballast rock, so where they overlap, I did the cinders first. With about half-a-spoonful of ballast, I first apply it to the “gauge” (inside the rails) of the track. It takes a few tries to get a feel for how thick to lay it, but it becomes routine pretty quick. You want just enough that when you spread it the ballast fills the space in between the ties and rails with little on top of the ties and nothing on the rails. I found my finger to be an effective spreading tool, and I just rub it back and forth down the tracks, rubbing any excess ballast to open areas. Cody glues his ballast at this point, but I found it easier to lay the edge ballast first. I applied ballast to the edges by first running a bead of glue from the bottle down the side of the subroadbed and on top of the scenery–this helps the “slope” to hold better. Next I used the spoon to apply ballast inward toward the rail from about the edge of the ties until I couldn’t see the edge of the subroadbed any more. I used my finger again, first to poke the ballast under the rail a bit, then to wipe off the tops of the tie edges, and then to pat down the sloped edges until they looked smooth. I used a brush to clear off any unwanted ballast to outside the range of the glue (I vacuum it up later) and to remove any stubborn ballast from areas my finger couldn’t get to.
Once I’m happy with the ballast shape, I glue it down. The critical part of this process is to USE THE ALCOHOL AS A WETTING AGENT FIRST! If you just add the glue, the ballast will float (and float away) which makes a frustrating mess. You can avoid this by first saturating the ballast with an eyedropper of isopropyl alcohol–just drop until everything looks wet. I follow the alcohol wetting with the very wet glue, making sure I apply drops to every section of ballast until things were saturated and it took a couple seconds for the glue to soak in. If you drop a big glob of white glue that somehow didn’t get diluted, no worries–just dilute it with some alcohol, and it will likely settle in just fine. I wet and glued each section by starting with the gauge between the rails, then moving to the edges. I found for the edges it’s better to start the alcohol low and work up to keep things in place, and its better to start the glue high and let it work down.
Turnouts require a bit more care, and I probably didn’t take all the care I should have… it worked out ok, but I spent a couple hours massaging my turnouts to get them working smoothly again. I spread the ballast a little less thickly between the ties to make sure the points wouldn’t catch, and I took care to avoid putting ballast in the area of the throw. No matter how careful I was, there was always some piece determined to get stuck in the throw, so I used the brush (and the occasional X-Acto blade) to fish out any offenders. I used the very wet glue sparingly in these areas, but there was still some glue that stuck to the top of the ties causing the points to stick a bit. I believe Cody’s method is to drop the glue in first, then add the ballast under the points, and I think I’ll try this next time.
After letting the glue dry overnight, I clean up any excess ballast. First, I use a work glove and rub it over the top of the ties and edges to knock off any obtrusive pieces. Next, I clean out the area in the web (sides) of the rail using a matchstick rubbed back-and-forth followed by a fingernail. I used a flathead screwdriver to clean out flangeways if necessary. I cleaned up any excess with a vacuum. You’ll inevitably find spots you missed with the glue, but it’s easy to just add more ballast, drop some alcohol, then drop some glue to repair.
Ballast is scenery, so I also wanted it to tell a story. Because track repairs would have been made with gravel instead of cinders in my era, I picked a few spots along the cinder-ballasted yard tracks to fill with gravel (in this case, Woodland Scenics fine gray ballast) to simulate a replaced tie. I like the look! I also picked a few spots in prominent areas to lay some cinders on the scenery to go underneath the ballast rocks to show that some tracks were once cinders but had now been ballasted with rock. I also laid a thin layer of cinders in areas where I know tracks used to be, even though I don’t model them in my era. Finally, I added extra cinders to areas under tipple chutes and where locomotives sit to represent spilled coal and grime. I’m pretty happy with how these “extras” turned out, but they won’t fully tell the story until more scenery is complete.
Ok, the ballasting was the last step before adding the upper deck, but you’ve heard that before… We shall see.
Just a quick progress update. This week I passed a major milestone by completing the scenery base on the lower level to the “dirt base” level. This is the minimum I wanted to complete before moving to the upper level, so now nothing stands in the way. I’m debating doing a little track ballasting and a couple more mock-up tipples, but it’s exciting to finally be at a point where I can start putting in upper-level benchwork! I found a pic from three years ago to show the progress over time. I’m sure not moving fast, but there’s definitely been a lot of progress!
Nearly a year ago I posted the beginnings of building my scenery using Howard Zane’s “paper shell” method. The unfinished red rosin paper shell about halfway through his process served as my basic scenery base for a while–it’s far better than plywood! As I’m nearing the time to move on to the upper deck, I finally got around to finishing the scenery base.
In the first post, I covered how to build the basic scenery form using cardboard strips, hot glue, and red rosin paper. Since that first attempt, I have changed my technique a little. I no longer glue a long strip to the backdrop (tedious) but instead just fold the cardboard strip to form a tab and glue the tab to the backdrop. Once the initial cardboard web and red-rosin-paper shell are in place, the next step is a layer of white glue. First, I put masking tape over the tracks and other features I needed to protect from the glue. I use straight Elmer’s white glue from a giant bottle I bought at a local office supply store. It helps to pour a little bit in a portable paint cup for easy access. I used a paint brush (approx. 1.5″ wide designed for house painting) to apply a thick layer of white glue over all the red rosin paper. If your paper layers aren’t tight, expect a little dripping, so be sure to clear out anything valuable from underneath first. When the glue is drying, it saturates the paper causing some unexpected wrinkles–I was worried at first, but most of these disappeared when the glue dried, and those that remained looked like pretty natural variations in the landscape. In places where the paper edges were warping up and away from the layer underneath, I brushed an extra layer of glue underneath and smoothed things back down with a finger.
Once the glue dried completely, I added a step that Howard Zane does not: spackling the seams. I wasn’t happy with the edges of the paper as there were distinct lines that wouldn’t look natural with just paint. Additionally, there were a few areas that I needed to be completely flat, but they still had some undulations from the glue step. To fix this, I turned to one of my favorite materials: lightweight spackling compound that I picked up from the local hardware store. This is the same compound I use to cover screw holes and hide joints in masonite fascia and backdrops. It’s about the consistency of icing, and you just spread it on in batches using a plastic putty knife to smooth things out as best you can. Once it dried overnight, I used a wet washcloth to rub down the edges of the spackling compound and to taper it into the surrounding paper. This rewets the compound and allows you to get a smooth surface without sanding. Most of the seams were hidden after the first application, but a few areas required a second or third application to get the shape right.
Now things were finally ready for some paint! A friend of mine graciously donated a fine bucket of dark Kentucky dirt to me a while ago (a kingly gift!). I went to the hardware store and found a paint color that matched the dirt color pretty closely and had a gallon made in flat/matte finish. Back on the layout, I applied some of this color thickly with a small brush to about a one square foot area. Using a spoon, I sprinkled some of the sifted dirt onto the paint to give the scenery a little base texture. I left about an inch of the paint uncovered to avoid getting dirt on the paintbrush. Quickly moving to the next section, I painted some more and added more dirt, starting with the seam between the areas as it was the closest to drying. Eventually, the whole surface was covered. Once the paint had dried a little, I gently sprayed a layer of wet glue (about 10 parts water, 1 part glue, with a little dish soap) on top of the dirt. In the few areas where it washed away the dirt, I simply added more to the soaked surface and sprayed again.
Once everything dried. I removed the masking tape and touched up any areas as needed. While there’s still a lot more work to go before the scenery is complete, I’m really happy with this technique to get to a good scenery base that looks a whole lot better than either plywood or raw red rosin paper! I won’t finish the scenery until the upper deck is complete to avoid ruining anything with sawdust and scenery materials raining down, but this current layer is resilient enough (and able to be vacuumed) to withstand the construction of the upper deck.
The ability to set handbrakes to keep cuts of cars in place on a grade is a crucial part of railroading, and a model railroad is no different, especially one set in the Appalachians. I’ve covered my technique for building manually deployable handbrakes via a retractable wire between the rails (article here), but the controllable brakes are complicated to make and install, so I reserve them for areas where I’ll be holding long cuts of cars on a steep grade or for where I need to hold a car for a while and then let it loose for some “gravity assisted switching.” But there are several dozen spots on the layout where I’ll need to spot small cuts of cars on slight grades, so for these areas, I wanted something simpler. I also like free-rolling cars, so tricks like putting a tiny spring on the end of one of the axles was also off the table–it needed to be something in the track. Enter the cheap plastic paintbrush! Each paintbrush handbrake costs just cents to make, and I can easily make and install a dozen in under an hour.
I picked up a box of 100 inexpensive plastic paintbrushes a couple years ago when the local Christian bookstore was having a big sale. I didn’t know how I would use them, so I put them away for a rainy day. That day came when I was playing around with different ideas for holding cars in place. It needed to be something I could roll cars and locomotives across easily without derailing or causing too much friction that would also be sturdy enough to hold a car when spotted over the brake. I first tried two methods that I’ve seen work for others. The first is a little dot of CA on top of the rail, but many of my spotting points were just too steep for this. Next I tried little lengths of fishing line mounted between the rails–these are good because they’re tough to see and work pretty well, but they make a noticeable “plink” every time they clear an axle or a hopper bay… in sections of the yard where I had several in a row, it sounded like a tiny music box playing a discordant tune!
Then I remembered the brushes. The plastic bristles are pliable enough to give when trains are moved across them but stiff enough to hold a car when no other force is exerted. They could also be trimmed both in height and in density using a pair of scissors. They are certainly more noticeable than the fishing line or CA dots, but my hope is they’ll blend right into dirty coal-covered tracks, and those that don’t blend in can be painted to look like weeds. Even with nothing to disguise them, I find they don’t draw the eye much anyway.
The first step is to locate where you want to install the “brake.” Figure out where you want the car or cut of cars to sit, then mark the spot where the most downgrade axle will sit–this is where you want the brake. In some cases, like the end of a track, you can mark the spot of the downgrade axle of the upper truck–I use this at the end of stub tracks where I need all the room I can get. For tipple tracks, I find it useful to have up to four handbrakes per track. One at the uphill end of the empty track to hold a full cut of empties, one just above the tipple to hold a shorter string of empties, one just below the tipple to hold a shorter string of loads, and one just before the fouling point of the downhill switch to hold a longer string of loads (or any “gotaways”).
The second step is to drill a hole between the ties for each hand brake location. I found a 5/32″ bit drilled about 1/4″ deep worked for my paintbrushes, and I offset my holes closer to one rail to avoid constantly hitting delicate air hoses on cars. To prep the paintbrush, I first cut off about 3/16″ of the bristles with scissors–the idea is to have them tall enough to catch axles but not the sills of the cars or cut levers. Then I thin out the bristles by repeatedly cutting into the brush with just the tip of the scissors while rotating the brush around. How much you thin it out depends on the grade and how many cars you want to hold, but for my light grades, I trim down to about the last 20 or so bristles. It’s easy enough to thin them a bit more once they’re installed, and if you get it too thin, it’s easy to just make another. Then I use scissors and cut off the brush end of the paintbrush leaving about 3/16″ of the plastic handle to keep the bristles secure. Installing them is usually a press fit, but if they’re loose, a little carpenter’s glue will help hold them in place. I press them down until the handle is below the ties where its bright color will be covered up by ballast.
The final step is to test the brake by running strings of cars across them to make sure they don’t derail and don’t cause any noticeable jerking movements in the cars (if you look closely, you’ll see some movement, you just want to avoid it being distracting). When you let go, the cars should roll and then come to a gentle stop once they hit the brake. Also test a locomotive across each brake to make sure it doesn’t interfere with the trucks (this is the most stressing pressure on the brake). On steeper grades, you may find having a few brakes in series is needed to stop a string of rolling cars, or you may have to spot the cars exactly on the brake to prevent them from rolling in the first place. It’s easy enough to add and remove these brakes while you’re trying to figure things out. In the end, I’ve found this is a great way to hold cars in place without the worry of damaging cars or scenery, and it’s tough to beat the price and ease of installation!
Many of the grade crossings on the St Charles Branch didn’t have flashing signals and were protected by flagmen or fusees (see how I simulate fusees here), but a few of the more prominent crossings were protected by automatic flashing signals and bells. One of those crossings is Bonny Blue Road which crossed two legs of the wye in St Charles. I was looking for a way to make these signals work automatically with nothing required of the crews (beyond sounding the horn for the crossing) and no hardware needed on any rolling stock. I quickly settled on using IR sensors mounted near the tracks to trigger the circuits required for the crossing. While many of the major manufacturers of railroad electronics offer circuits for flashers and for triggering based on sensors, there seemed to be a lack of good, simple options for the sensors. So I did what many of us do when we’re looking for something–I turned to eBay.
I found a lot of products for flashing crossing signals, but one it particular caught my eye. A company called “WeHonest” was offering what looked to be decent looking LED signals that came with a flashing circuit for a very reasonable price. Being a little suspect of a foreign company calling itself “WeHonest,” I needed four signals, so I ordered a couple sets and hoped for the best. I ordered the signals with two heads instead of four (front and back) because my signals would only been seen from one direction, and the ones with four heads looked too thick front-to-back (I plan to add dummy heads on the back later). When they arrived a couple weeks later, I was impressed with the quality for the price. The lettering is easily readable, the construction is mostly metal, and the size and shape are good for HO scale. I had to clean up some areas of the metal crossbucks, and some of the silver paint flaked off, but these were easy fixes. I initially hooked up the flashing circuit to a pushbutton on the fascia, and the flashing circuit worked flawlessly and controlled all four signals in a synchronized manner.
The signal piece was solved, so now I needed a way to automatically control them. My confidence in “WeHonest” was bolstered, so I explored their options. They offer a “model train detector automatic signal controller crossing system trigger etc” (also called a “master board”) which shows a diagram of how it can be configured to trigger a grade crossing flashing circuit using simple, single-unit IR sensors that don’t require a broken path. I also needed a circuit that could support four sensors due to the tracks that would trigger this grade crossing, and while the board only supports two sensors, their diagrams show that you can connect more sensors via separately available splitter cables. They also offer a sound effect circuit with multiple grade crossing signal bells (and a rooster). I ordered a master board, sound effect board, two splitters, and some additional IR sensors.
The documentation you see on eBay is all you get, so it took some studying and tinkering to set things up, but it wasn’t difficult. The basic idea is the master board is connected to 12V DC and the IR sensors. The sound effect board and flasher circuit are daisy chained off the 12V DC “output” side of the master board which is only live when the IR sensors are triggered. The only surprise on wiring was there are no normal contact screws for the 12V DC input, only a plug for an adapter and a specific connector type (both of which are sold separately). I found a plug off an old RC helicopter I disassembled years ago that did the trick. I mounted all three circuits and the speaker on a piece of masonite to keep the wiring tight and organized. Rather than use the supplied speaker, I attached a pair of baffled cube speakers I had pulled out of a locomotive when I replaced it with a Scale Sound System speaker.
I installed the IR sensors between the rails and ties as the company indicates in the pictures. When anything passes over it within a couple inches, the IR sensor is triggered. There is no documentation on how the sensor works, but it has two elements, a blue dome and a black dome. I can only speculate that it transmits IR from one dome and receives reflected IR in the other dome. When I hooked everything up, it worked great… with two IR sensors plugged into the two separate sensor inputs on the master board. When I tried to use all four IR sensors, it would trigger the circuit no matter what I did even if nothing was present. I noticed some sensors were more sensitive than others, so I experimented with different placements and combos and even the positioning of the elements within the sensor. Unfortunately, I destroyed one of my sensors in the process, but thankfully they’re inexpensive, and I found the WeHonest customer service to be very responsive and helpful!
When my replacement sensors arrived, they did the exact same thing as before. Two sensors worked fine, four sensors triggered the circuit even with nothing present. I really liked the overall operation of these circuits, so I kept experimenting to see what might work. I speculated that the circuit detects based on a threshold of received IR energy–with one sensor, the ambient IR was low enough to stay below the threshold, but with two sensors, the ambient IR increased above the threshold to make it appear a train was present. I found that if I covered a portion of the black domed element on some of the IR sensors, it would keep the circuit from triggering but would still trigger if a train passed. After playing around, I found covering about 60% of the black element of all IR sensors with a small piece of electrical tape made everything work as intended.
Now that I’ve worked out the kinks, I’m very happy with the crossing! I’m able to control the sensor sensitivity via the electrical tape, I can control the flash rate of the LEDs via a dial on the flasher circuit, I can select the bell sound from one of several good options on the sound effect circuit, and all of this works automatically with no actions needed from the crew. I have two more flashing grade crossings to go on the upper level, and I’m satisfied enough that I’ve already ordered the parts to replicate this installation on those crossings.
In the last post, I mentioned some of the work that went into creating an ex-Central of Georgia 70T rib-side hopper from an old MDC Roundhouse kit. Atlas makes a much more crisp and better operating out-of-the-box car in its Trainman 9-panel, 70T hopper that is a good stand-in for this car, but it’s about 2 scale feet too long. The Atlas kit, however, is a great model for the Southern’s mainstay fleet of 70T hoppers in the 70300-73749 and 281000-281299 series which far outnumbered the ex-CofGa cars in the 74100-74584 series–all you have to do is remove the heap shields and renumber them. The MDC Roundhouse kit can be picked up in Southern paint pretty cheaply. It’s a far WORSE model both dimensionally and detail-wise to match the Southern’s main fleet of 70T cars, but its overall dimensions are closer to the ex-CofGa cars. However, it requires a ton of work to make the car presentable in a string of more recently produced and more detailed cars. So, is it worth the work? Spoiler alert: it’s not worth it unless you’re just a crazy hopper person like me who notices the subtle length difference between these different series of cars in a long string of hoppers.
Ok, if you’re still reading, here’s a little more on what it takes to model one of the ex-CofGa cars using an MDC Roundhouse kit or one of the slightly improved Athearn versions. First, what’s wrong with the model out of the box? These molds are at least 40 years old, so the detail is sub-par–the rivets are clunky, the grabs are thickly molded, the brake platform and brake wheel housing is grossly under-modeled, the brake wheel is horrendous, and it’s just missing some details like the long grabs on the left ends of the car and bracing inside the car. Also, the bottom sills and corner posts are super thick at the ends. The interiors have an ugly scar right in the middle where the injection molding was done. The most egregious issue is also the most likely to escape notice (so I didn’t bother fixing it): the middle hopper bay is reversed with respect to the brake end. The lettering is not up to today’s standards but acceptable for a car that will be weathered, but there is no lettering on the ends of the MDC cars. The car also comes with arched heap shields that can be added, but they’re a little too short to look right, something that I initially ignored but eventually remedied by replacing them with parts off an Atlas car. It’s also missing details that were on the CofGa cars like slope sheet bracing on the ends.
I remedied most of these issues with an X-Acto blade. I started by removing the angles between the bottom sills and the side panels. Next I worked on the side/bottom sills and carved away excess material from the top and bottom with a No 11 X-Acto blade (leaving essentially just enough for the “PULL HERE” lettering). This was done to both the ends of the sides and the ends. I also removed the excess material from the left-side corner posts with a blade (I left the ladder side alone) and cleaned up the excess plastic in the steps. I narrowed down the ladder grabs with the X-Acto blade using repeated small cuts on the back side and alternating between top and bottom until the grabs were essentially round-ish instead of rectangular. I also used a chisel blade to remove the awkward rib down the center of the underside of the slope sheets. Finally, I removed the molded-on grabs from the lower ends adjacent to the couplers.
Next came the added styrene bits. I added some flat bits for the tack boards and the panels where the coupler cut bar would attach. Some large triangles (using the Atlas cars as a model) became the interior bracing. The most complex part was the slope-sheet bracing under the ends. I made these from three pieces of L-girder styrene and just dimensioned and cut them to resemble photos. I also replaced the brake wheels with more detailed Miner wheels from the parts bin (one Kadee and another whose origin is lost). I added wire grabs adjacent to the couplers, and added custom-bent long grabs on the left ends made from .012″ brass wire and tow loops made by bending .012″ brass wire around a thumbtack (I bend them into a “J” shape and just drill one hole). I bent coupler cut bars and eye bolts from .012″ brass wire using a little jig I made. I also added a couple pieces of brake-gear piping between the reservoir and triple valve bent from .020″ brass wire. The train line is a piece of copper wire from an old ethernet cable sandwiched between two pieces of L-shaped styrene. The final details included Kadee No 5 couplers, Intermountain metal 33″ semi-scale wheels (faces, backs and axles painted black), and arched heap shields salvaged from Atlas models (the in-progress photos here show the MDC arches which I replaced before weathering). Some careful carving and putty fixed the ugly scar on the center sill inside the car.
I wanted to renumber the cars and detail them for the early ’70s, so I removed a couple of the numbers and the black-and-white lube stencils the best I could by scraping them off with the back of an X-Acto chisel blade. I custom-mixed some paint to match the body and covered all the new details and scraped sides. I added the new numbers, ACI labels, and end reporting marks using a combination of Microscale, Herald King, and K4 decals. Now they were ready for weathering!
For weathering, I started with some drybrushing of dark rust spots in a few places on the sides. Next I airbrushed them moderately using a combination of flat black and dark tan airbrushing and washes. Since these are old cars that have been repainted, I went a little heavier than usual with the black on the interiors. I hit them with a wash of flat black paint and water, letting it sit for a minute and then wiping it off vertically to produce some rain streaking and shadows on the details. I used a wash of light orange rust and water on the interior and then added some drybrushed rust spots inside.
In all, these cars took probably 4x as long to detail and make layout-worthy as the Atlas Trainman cars. Now that they’re complete, I do like seeing the more stocky look of these CofGa cars mixed into a long string of Southern-heritage 70T cars. So much so that I’ll probably eventually go back and take all the heap shields off my Atlas cars and renumber them into non-CofGa series. Thankfully I’ve only completed 3 of these Atlas models, so it’s not a huge sacrifice. So, if you’re a hopper nut like me and nerd out on seeing the subtle differences between car series, then knock yourself out on a project like this! If you’re not a hopper nut, I recommend sticking to the Atlas models and saving yourself a lot of trouble.
It’s time to introduce another “class” of hoppers graduating from the workbench to the layout. Looking back I see the last class of hoppers graduated in April of ’22, so I guess I’m averaging about a dozen hoppers a year… got a ways to go! This class was fun because most of the cars are for the L&N trains on the layout. Previous to this, most of my L&N cars were of mid-’70s paint and markings, so I focused on some cars to represent the mid-’60s to early ’70s including four PS3 70T cars, a PS3 50T car, and three ex-Monon two-bays (ok, I don’t need 3 Monon hoppers, but they came as a set, and I got them for cheap so…). The three remaining cars represent Southern prototypes including two ex-Central of Georgia 70T cars and an old 50T offset in red with Roman lettering.
The easiest cars of the bunch were the 70T PS3s which are all factory-painted Tangent cars with excellent detail. The four cars all came lettered in the 73000 series, and after looking through pictures, I decided they’d also be good to represent the 150000 and 153000 class cars that were also delivered in the “DIXIE LINE” paint scheme. For hopper 152067, it was as simple as changing the number and build dates. I scraped off the old lettering using an X-Acto chisel blade–it leaves a little shiny spot, but this is easy to disguise with weathering. Hopper 153708 was a little more involved because this class came with the later style tow loops at the lower corners of the car and roller bearing trucks. I snipped off the modeled loops, cut new corner tow loops from .015″ styrene, glued them on and painted them. A set of Bowser roller bearing trucks and metal wheels fit well and kept the car at the proper height.
The 50T PS3 is a factory-painted Walthers Trainline kit which is an updated version of a VERY old model kit that’s been around since probably the 60s and has pretty clunky detail. I remedied the worst of the detail issues by cutting off the ladders and replacing them with DA ladders and added new scratchbuilt heap shields. A new Kadee brake wheel and some new wire details like brake gear piping, grabs, cut bars and train line hose finished the detailing.
The Monon 50T hoppers are pretty much stock, factory painted Atlas hoppers. I used my favorite “grab narrowing” trick where I carefully cut away the back of the ladder grab irons with a sharp No 11 X-Acto blade. This makes the detail look much finer from any distance and is easier and quicker, in my opinion, than completely replacing the grabs with wire. I did add some wire grabs on the lower ends along with some cut levers and train line hoses.
The Southern 50T offset hopper is a factory-painted Athearn model from a set of six (more of these to do). The roman lettering was common in the early ’60s and was almost entirely phased out by 1970. I wanted to model it in its last year or so of old paint. Detail-wise, it got the narrowed grab treatment, a new Kadee brake wheel, and a few wire details.
The most work-intensive of the bunch were the two ex-CofGa 70T hoppers. These began as factory-painted Roundhouse kits (one used, one “new” but very old stock). Up to this point, I’ve been content to use the Atlas Trainman version of this car which is a pretty good stand-in. I also use the Atlas cars for my “primary” Southern 70T hopper fleet, and in reality, the Central of Georgia cars are 14″ shorter in length (40’6″) than the Southern’s big 70300-73749 class of cars (41’8″)… crazy me, I thought “wouldn’t it be cool to have the ex-CofGa hopper be noticeably shorter in a lineup?” Let’s just say these cars need a LOT of work to bring them up to modern standards and to correct the most egregiously noticeable detail faults and missing details. Lots of styrene, cuts, and extra details later, these cars emerged. Perhaps I’ll do a whole write-up on them [see the full write-up here], but they do, indeed, look cool and distinct in a lineup of Southern 70T cars… was it worth it? Only to a hopper freak like me.
Most of these models represent cars that were already 10-25 years old when I’m modeling them, so they got some pretty heavy weathering. I did some dry brushing of rust spots on the exterior. The Monon cars got some car-colored dry brushing to fade portions of the big “MONON” using pictures as a guide. On several of the cars, I masked off portions of the data (LT WT and LD LMT) and shop markings with rectangles of tape–when peeled off after the airbrushing, it looks like re-stenciled data which is appropriate for cars this age. I airbrushed them all with a light spray of flat tan to fade them a little and add some dirt, especially around the trucks and bays. I also airbrushed some flat black into the interiors–the older the car being represented, the more black it got. Next I used a wash of black with a little tan on the outside to darken the seams and corners and dull things down. On the inside, I used a wash of Vallejo “orange rust” and water and dabbed it on heavily with a big brush, letting it dry in splotches and in the corners (some got a couple coats). For the oldest cars, I drybrushed the interior with orange rust, particularly along edges and panel lines. Finally, I put dabs of Vallejo “dark rust” into the centers of the orange spots to make it look like an old but growing rust spot with fresh orange rust along the outsides and dark rust in the middle.
Overall, I’m pretty happy with the additions, and it’s fun to have a few “rust buckets” running around in the trains. Can’t wait to load ’em at the next ops session!
Had a great small operating session with a new operator, Rick Trinkle. Rick is an O-scaler and serious BN modeler, so I tried to show him that the hills are greener in the HO scale Appalachians. We took our time and ran three trains over about 3 1/2 hours circa 1976. It was amazing how much more “in role” the layout seems with a few mountains painted on the backdrop and the basic hills down. The layout also cooperated more than usual with only a few slight hiccups… each time is an improvement.
One new thing I added to operations was an “origin” column in the master switch list to go along with the “destination.” This allowed us to not only build a custom switch list with the cars in our outbound train, but it allowed us to search through the master switch list to identify the cars we should be picking up to make it a complete switch list. Going to stick with this!
There were some “firsts” in this session:
First operating session with any “green” on the layout
First use of an “origin” column in the master switch list
First use of a TCS Wow Sound decoder (a replacement for the burnt out LokSound in my L&N C420)–sounded amazing, especially shoving cuts of cars up the hill to Mayflower!
Learning points:
Gravity-assisted switching moves are useful and doable with the “handbrakes”–we used the brake above the yard twice to move the caboose from one track to another using gravity instead of a long run-around–saved a lot of time!
Still a couple derailments, both Tangent cars… very odd since these are the heaviest cars on my layout
Still need a couple more “handbrakes” in spots to keep cars from rolling when spotted–these can be the simpler static paint brush variety
I had a happy aligning of the stars on Saturday where my wife was gone for the day, I didn’t have any big “chores” to do, and I had just learned how to paint backdrops! All that combined into a day spent furiously trying to finish up the lower-level scenery forms so I could paint the rest of the lower-level backdrop. It was a good day, and I’m pretty happy with the results. I learned that the painting is my favorite part, roughing in the scenery with cardboard strips is my second favorite, and papering over the cardboard with section after section of red rosin paper is a distant third. Round 2 of backdrop painting went a little smoother than round 1 as I think I had a better grasp of the techniques, and the paint brushes seemed to work better on their second use. I liked the results of round 2 so much I went back and redid some sections of round 1.
The scenery covers over the hidden track along the back wall that joins St Charles and the Mayflower section, so I decided to do a test run… I can now verify that I can indeed – by twisting at odd angles, reaching into small gaps, and fishing it out the last couple feet with a long string of hoppers – free a stuck train from the most remote part of my hidden track! Lesson learned–when you use hot glue for scenery, it tends to leave a lot of strings hanging down, and go figure, locomotives don’t pick up electricity so well when their wheels are covered in bits of glue string! A little wheel cleaning and some extra sweeps of the hand through the area (again at odd angles via small gaps), and trains now traverse this area nicely.
I’ve only got one section left that still needs a backdrop and scenery forms, over the helix from staging. Painting the backdrop in the corner was the big barrier to adding this, so that will likely be the next step, and the LAST step before building upper-level benchwork… it’s getting pretty real.
I collected art supplies to paint my backdrops many months ago, but like any project that intimidates me, they sat around in a drawer until I could get up the nerve to pull the trigger. I’ve done one painting my entire life about 30 years ago for an art class, so my experience level with this is just a hair above zero. I’d like to thank Jeff Kraker who sent me a link to a video series by Chris Lyon he followed on how to paint backdrops using a few basic acrylic colors and an impressionistic “blob” method. I learned a TON from this five-part series including the fact that you shouldn’t actually use green paint–how counter-intuitive is that? Having watched the series twice and armed with supplies, I finally jumped in! As you can see in the pictures, I’m no Michelangelo, but I’m happy with them for now, and I’m sure I’ll make some adjustments and touch-ups as I gain more experience.
My first step is to outline the top of the distant ridges. I actually used a low angle view from Google Earth to do this, so the basic contours are actually what you’d see standing in the actual scene. Kid’s sidewalk chalk is a good medium for this as it can be easily erased with a wet wash cloth. Next I painted my distant ridges–this was something the series didn’t cover as all their scenery was closer. One thing I wanted to do was to nail the color of distant hills. I live in the mountains, so every day I get to see that distant hills covered in trees are not green at all–they’re a shade of gray-blue, almost purple. To get a color close to this, I mixed some of my sky blue backdrop color with a little mars black, and a little cerulean blue which looks about right to me, though if anything, they’re not purple enough. I applied the paint using the techniques in the videos, just wet the brush (A No 10 round in this case) and dab, dab, dab, blob, blob, blob. I didn’t want distinct trees in the distance, so I mixed the paint pretty good, leaving just a little variation and shading.
Next, I added some primary yellow to the palette and started moving to the second ridgeline, still using a good bit of the sky blue but now adding more yellow which makes a nice Woodland Scenics-ish green when mixed with the mars black. Once the second ridge was in, I felt it didn’t have enough definition, so I dabbed the brush in some mars black and touched the base color without mixing it in and “blobbed” in some shadows. Finally I transitioned to the larger trees near the bottom. No sky blue, just a lot of yellow and a little mars black barely mixed and blob, blob, blob, again adding some areas of shadow with a little more black in the mix.
The result is what you see here. It’s certainly no real art, and it doesn’t look nearly as nice as the backdrops in the video. Still, I think it gives a decent impression of a deciduous forest and Appalachian ridges that doesn’t distract from the foreground. I also think the color will blend pretty well with common light and medium green ground foam and foliage. I did about 15′ of linear backdrop in under 2 hours… not a bad return on time invested. I love what it does to the layout feel, as well. For the first time since I started building the layout, when you walk into the layout room it feels Appalachian. Looking forward to painting more and improving on my bare-bones techniques!